![]() ![]() +2: Sniper can mark and use her special on up to two targets at the same time.+1: Sniper can free target her special if the enemy who she marked dies before it can be used.+3: Freerun duration is increased by 100%.+2: Freerun duration is increased by 67%.+1: Freerun duration is increased by 33%.+3: When the Assassin lands a killing blow with a physical weapon, it has a 100% chance to take 0 turns.+2: When the Assassin lands a killing blow with a physical weapon, it has a 75% chance to take 0 turns.+1: When the Assassin lands a killing blow with a physical weapon, it has a 50% chance to take 0 turns.There is a 75% chance that the mark will be able to be procced on the hit that applies it. +3: The Warlock's weapons can soul mark on hit with a chance equal to that of a wand of the same level.There is a 50% chance that the mark will be able to be procced on the hit that applies it. +2: The Warlock's weapons can soul mark on hit with a chance equal to that of a wand one level lower.There is a 25% chance that the mark will be able to be procced on the hit that applies it. +1: The Warlock's weapons can soul mark on hit with a chance equal to that of a wand two levels lower.+3: When zapping wands, the Battlemage has a 50% chance to proc his on-hit wand imbue effect and a 30% chance to proc the rest of the staff's on-hit effects.+2: When zapping wands, the Battlemage has a 33% chance to proc his on-hit wand imbue effect and a 20% chance to proc the rest of the staff's on-hit effects.+1: When zapping wands, the Battlemage has a 17% chance to proc his on-hit wand imbue effect and a 10% chance to proc the rest of the staff's on-hit effects.+3: The Gladiator has a 33% chance to gain an extra combo when hitting, and his combo time is increased to 8.+2: The Gladiator has a 33% chance to gain combo even when missing, and his combo time is increased to 7.Also, hitting enemies sets combo time to 6, up from 5. +1: The Gladiator's combo moves use the highest of two damage rolls for bonus consistency.+3: The Berserker's attack speed is increased by 30% for every additional enemy in his field of view, and his rage gain is weighted +30% towards his current HP.+2: The Berserker's attack speed is increased by 20% for every additional enemy in his field of view, and his rage gain is weighted +20% towards his current HP.+1: The Berserker's attack speed is increased by 10% for every additional enemy in his field of view, and his rage gain is weighted +10% towards his current HP.To compensate for this, the amount of points for tier 3 talents is increased to 12 from 8. Each class gains one additional tier 3 talent per subclass.Virtually all talents have been adjusted in some manner, in most cases buffed in effectiveness by ~50%.3+level∕ 30+level proc, can proc on missed attacks.On proc, deals 1- level+2 damage as if it came from the wand of firebolt itself, and has a 50% chance to ignite the target.+1/+6 scaling is higher than any other wand. This makes it significantly more powerful at low levels in comparison to vanilla's, but takes away its extremely high damage when dumped. Scaling is adjusted to be +1/+6 instead of exponential.Has different stats than vanilla's firebolt:. ![]() Depicted as a 'blazing' wand of fireblast.Unlocked by winning the game with any class. ![]()
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